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AaroneusTheGreat |
Demo Released, need feedback |
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I recently uploaded a demo to ticalc, i expect it should be there in a few days, it's going to be under 89 asm games, with the title of 13ghosts. I fixed all of the bugs and things i have been having problems with before (btw kevin i use the whole keyboard now lol and rowread's battery drain shouldnt be a problem you use it only once per level and only for a few seconds.) the opening splash screen is implemented and without bugs (known bugs) if anyone decides to take pity on a new programmer and check out my game that would be fantastic. also feedback would be nice (changes/suggestions/ideas). i plan to add some new features in my next release (dont know when that will be) which include decoder glasses or decrypting machines you can find to deciper encrypted messages, probably in the form of clues or riddles or directions on how to figure out how to procede to the next level. the AI is pretty stupid. help with that would be nice. (like making it follow the camera or walk only in certain directions not randomly run around like they do now.) so far there are no ending credits, but im going to get in touch with malcom smith and see if he can learn me a thing or two about how he implemented scrolling text. (any copyright issues will definately be taken into account in the credits lol i want no lawsuits) anywho, hope some of you check it out.
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Kevin Kofler |
Re: Demo Released, need feedback | ||
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This thread fits better in Custom Beta Tests than Off Topics, moved.
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AaroneusTheGreat |
Re: Demo Released, need feedback | ||
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thanks lol
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AaroneusTheGreat |
Re: Demo Released, need feedback | ||
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The Newest Demo of 13ghosts is out now on UTI, I'm quite happy with the way this project has been going. check it out if you have the time/interest to do so www.unitedti.org/index.ph...6683&st=20
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AaroneusTheGreat |
Re: Demo Released, need feedback | ||
Lionel Debroux |
Re: Demo Released, need feedback | ||
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Nice screenshots.
I cannot test the demo on my real calculator, because my link cable is broken... |
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AaroneusTheGreat |
Re: Demo Released, need feedback | ||
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do you have an emulator? it works just fine on one but it doesnt run as smoothly as it does on a real calc tho.
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Tyler |
Re: Demo Released, need feedback | ||
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The emulator should work fine providing you are using TiEmu on a fast computer. I would not use anything under 1Ghz if you wanted full calculator speed on an emulator.
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Lionel Debroux |
Re: Demo Released, need feedback | ||
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I'm using TIEmu, of course, and my 4+-year-old computer is plenty fast enough for that, but testing on an emulator does not exactly match the real user experience you'd get playing on a real calculator
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AaroneusTheGreat |
Reply to Lionel | ||
Quote: So have you played the game yet? if so then what did you think? EDIT: Oh btw check out the UnitedTi.com forums for the 13ghosts thread, it's in project ideas/start new projects. You can see my progress in depth there, but a basic summary is: I'm almost done, thanks to a bunch of people, there will be thirteen levels (who'da thunk it), and I'm starting on DOOM 68K in a couple of days. |
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AaroneusTheGreat |
Re: Reply to Lionel | ||
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Instead of making a new subtopic for this, i'll use this ancient one. Here is my Project page for Doom89 if you want to go see what it's like, i need feedback like mad, i've only had a few suggestions so far. Mostly i get critiques. I dont mind that really, but i need some constructive critisizm. If you play this and have an opinion about something in the game, contact me through the contact link on my page.
MyProjectPage. |
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Lionel Debroux |
Re: Reply to Lionel | ||
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By the way, I've seen that in 13Ghosts (which I downloaded from ticalc, IIRC), you're still using an outdated version of some FAT-Engine files, like fat.h. This is not good, since fat.h contains the code that loads the FAT library. This loading code (like that of all other forms of program loaders) was broken by TI on HW3 and HW4 (89 Titanium).
Please upgrade both the on-calc and on-PC files of FAT-Engine to 1.22 Beta: this one is supposed to be Titanium-compatible, and neutral with respect to the calling convention (stkparm / regparm). All other previous versions are NOT. If it doesn't work, it's probably a bug in FAT-Engine, and I/we have to fix it |
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AaroneusTheGreat |
Interesting. | ||
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Hmm... Interesting, so far i have not noticed any problems with titanium compatibility with that old library. 13Ghosts was really only a learning tool for me, i didnt intend, originally, for it to end up as a full game. I'll think about changing the libs, but really it's not too important, it's not a very good game anyways.
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Kevin Kofler |
Re: Interesting. | ||
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I see you're including a copy of hw3patch.89z on your project page. Can you please provide the complete ZIP, including the readme file, instead?
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AaroneusTheGreat |
Re: Interesting. | ||
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No problem. I'll do that now, but it may take a while to get it updated when I fix that in the forums. Thanks for reminding me, because I meant to ask you if I had done everything right when including that. (I may have not even mentioned that I didn't write it, and that you had.
EDIT: Done. Let me know if there are any other problems with the site, because this is the first time I've updated it since sometime in October I think. |
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Lionel Debroux |
Re: Interesting. | ||
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I think you would not have to include HW3Patch if you used the latest version of FAT-Engine
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AaroneusTheGreat |
Re: Interesting. | ||
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I am and you do. The Hw4 is still just too unstable. You might be able to get away with running it on an actual Hw3 but I've never tested it, all I know is that some things will just not work on the Hw4. I think it might be a TIGCC related thing, but I'm just hypothesizing here. If it were a TIGCC thing, it would probably be way too much work to fix it in the compiler itself, and much easier to just have the user patch their ROM. Like I said, I really don't know why it happens.
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Kevin Kofler |
Re: Interesting. | ||
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The FAT Engine requires the HW3Patch, it's a DLL, DLLs can't work without HW3Patch on the Titanium.
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Lionel Debroux |
Re: Interesting. | ||
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Oops, I thought they could work without HW3Patch.
It's true that using a DLL _at the same time as the main program_ is different from _launching another program that returns to the launcher_. |
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AaroneusTheGreat |
Re: Interesting. | ||
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Ahh so that's why... That's good to know. So anyways, I just removed the link to the hw3Patch on the main page and included the original zip within the Doom.zip. I hope that is sufficient. Plus I think I may have made a note about it in my readme, but if not, the original Hw3Patch readme is in the Hw3Patch zip file if there are any confusions. I hope this is sufficient. Thanks for pointing that out Kevin. If you find anything else with the site not working or that needs to be changed/clarified, please let me know.
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