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        <title>Custom Beta Tests</title>
        <link>http://tichessteamhq.yuku.com/forums/6</link>
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		<copyright>Copyright 2006, Yuku</copyright>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ GCC4TI: a complete TI-68k development environment... ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/4723/t/GCC4TI-a-complete-TI-68k-development-environment-.html</link>
			<description><![CDATA[ Three years after the latest TIGCC release, and ten months after the first (of two so far) GCC4TI releases, the GCC4TI team project is proud to announce, on
this board, a derivative of TIGCC called GCC4TI ( <a target="_blank" href="http://trac.godzil.net/gcc4ti/">http://trac.godzil.net/gcc4ti/</a> ). It was already announced on
the TICT news page, on ticalc.org and other places.
<br>
<br>
<strong>What&#39;s new in GCC4TI, functionality-wise ?</strong> First of all, the changes made in TIGCC... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Lionel Debroux)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/4723</guid>
			<pubDate>Wed, 04 Nov 2009 10:24:16 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ CalcForge library rename completed ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/4719/t/CalcForge-library-rename-completed.html</link>
			<description><![CDATA[ <a target="_blank" href="https://www.calcforge.org/trac/calcforgelp/blog/library-renames-completed">https://www.calcforge.org/trac/calcforgelp/blog/library-renames-completed</a> ]]></description>

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			<author>feeds@yuku.com (Kevin Kofler)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/4719</guid>
			<pubDate>Sun, 11 Oct 2009 20:48:44 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ PedroM 0.82 RC1 ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/4703/t/PedroM-0-82-RC1.html</link>
			<description><![CDATA[ PedroM 0.82 RC1 has been released. Please help us providing the help needed to make this release a quality one.
<br>
PedroM is a new and completely free (released under the GPL) Operating System for the TI-89, TI-92+, V200 and TI-89 Titanium calculators of Texas Instruments.
It replaces entirely the original Operating System provided by Texas Instruments (called AMS for Advanced Mathematics Software). PedroM is not affiliated to
Texas Instrument in any way: it was developed from scratch.... ]]></description>

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			<author>feeds@yuku.com (PatrickPelissier)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/4703</guid>
			<pubDate>Sat, 20 Jun 2009 20:24:19 GMT</pubDate>
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		<item>
			<title><![CDATA[ Punix terminal demo ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/4648/t/Punix-terminal-demo.html</link>
			<description><![CDATA[ Here is an animated screenshot of my operating system Punix so far. This screenshot shows off its virtual terminal driver, which emulates the VT100:
<br>
<br>
<img src="http://i3.photobucket.com/albums/y64/abbrev/punix-2008-10-16.gif" alt="image">
<br>
<br>
The rest of the kernel is fairly complete already, but I still need to get the filesystem and a few other bits working. Then I can start getting compiler
toolchain support for writing Punix userland utilities and applications. Between... ]]></description>

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			<author>feeds@yuku.com (Fred Foobar)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/4648</guid>
			<pubDate>Sat, 18 Oct 2008 20:00:18 GMT</pubDate>
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			<title><![CDATA[ New game for beta testing: Egypt ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/4636/t/New-game-for-beta-testing-Egypt.html</link>
			<description><![CDATA[ Hi.
<br>
<br>
Today i am releasing the first beta version of my new game called Egypt!
<br>
<br>
A short description of the game:
<br>
<br>
Egypt is a puzzle game where you move a sphere around on a 8x8 board of walls, objects and arrows.
<br>
The game was originaly made for the old NES/Capcom.
<br>
Stepping on an arrow tile shifts the entire row or column in the direction of the arrow.
<br>
Your goal is to eliminate all the objects by getting 2 or more objects of the same type next to each... ]]></description>

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			<author>feeds@yuku.com (lachprog)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/4636</guid>
			<pubDate>Tue, 29 Jul 2008 22:52:32 GMT</pubDate>
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		<item>
			<title><![CDATA[ Testing for new game, Twilight Legion ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1358/t/Testing-for-new-game-Twilight-Legion.html</link>
			<description><![CDATA[ After about two years working on this project on and off, I have finally decided to release a beta of my project, Twilight Legion. It is a combat game sort of like Super Smash Bros. with a lot of features, including: (the game right now is for the TI-89 and Titanium, but in the future, I hope to add V200 and 92+ soon)<br><br>- 24 unlockable characters, each with different heights and widths<br>- 26 unlockable various stages<br>- 10 different invitational tournaments to unlock or create your... ]]></description>

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			<author>feeds@yuku.com (mhergenrader)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1358</guid>
			<pubDate>Wed, 24 Oct 2007 00:21:36 GMT</pubDate>
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		<item>
			<title><![CDATA[ Games compatible with gb68k 0.5.6 ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1359/t/Games-compatible-with-gb68k-0-5-6.html</link>
			<description><![CDATA[ for those of you who dont know. gb68k is a gameboy emulator for the 68k series calculators. There have been many forums on how to get to work and what it does. ect ect. however there hasnt really been one for games that are compatible<br><br>so i decided to start on<br><br>i personally have a ti-89 titanium hw4 os 3.01 with the hw3patch. i have tested my share of games<br><br>legend of zelda link's awakening - fully compatible and easily playable<br><br>pokemon red - fully compatible although... ]]></description>

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			<author>feeds@yuku.com (slayerdark7)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1359</guid>
			<pubDate>Sun, 07 Oct 2007 16:59:07 GMT</pubDate>
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			<title><![CDATA[ Demo Released, need feedback ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1357/t/Demo-Released-need-feedback.html</link>
			<description><![CDATA[ I recently uploaded a demo to ticalc, i expect it should be there in a few days, it's going to be under 89 asm games, with the title of 13ghosts. I fixed all of the bugs and things i have been having problems with before (btw kevin i use the whole keyboard now lol and rowread's battery drain shouldnt be a problem you use it only once per level and only for a few seconds.) the opening splash screen is implemented and without bugs (known bugs) if anyone decides to take pity on a new programmer... ]]></description>

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			<author>feeds@yuku.com (AaroneusTheGreat)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1357</guid>
			<pubDate>Tue, 01 May 2007 05:48:14 GMT</pubDate>
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			<title><![CDATA[ Earth Mission 68k ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1361/t/Earth-Mission-68k.html</link>
			<description><![CDATA[ Hello everybody.<br><br>I have coded a game called Earth Mission. My program is available at <!--EZCODE LINK START--><a href="http://www.ticalc.org/archives/files/fileinfo/398/39801.html" target="top">www.ticalc.org/archives/files/fileinfo/398/39801.html</a><!--EZCODE LINK END--><br><br><!--EZCODE IMAGE START--><img src="http://vincent.corfdir.online.fr/fichiers/images%20Ti/earth89_1.gif" style="border:0;"/><!--EZCODE IMAGE END--> <!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Orage)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1361</guid>
			<pubDate>Sun, 29 Apr 2007 17:45:08 GMT</pubDate>
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			<title><![CDATA[ UPX testing ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1364/t/UPX-testing.html</link>
			<description><![CDATA[ I've asked the authors of <!--EZCODE LINK START--><a href="http://upx.sf.net">UPX</a><!--EZCODE LINK END--> to implement support for binaries that are used with 68k calculators.<br>I'll need:<br>Documentation on the format (whatever you can give me)<br>Testers for each calculator (I have an 89Ti, so that one's covered)<br><br>Documentation is the most important, and testing will not be needed right away. Also, I linked to the docs page on tict.ticalc.org, so you don't have to suggest... ]]></description>

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			<author>feeds@yuku.com (airhorn)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1364</guid>
			<pubDate>Thu, 19 Apr 2007 20:02:08 GMT</pubDate>
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			<title><![CDATA[ dasm-tigcc: GPLed disassembler ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1362/t/dasm-tigcc-GPLed-disassembler.html</link>
			<description><![CDATA[ After 2 days of mostly copy&amp;paste programming (<!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> ), I just uploaded the first usable version of <!--EZCODE ITALIC START--><em>dasm-tigcc</em><!--EZCODE ITALIC END-->, my new GPLed disassembler, based on:<br>* the non-VTI-derived portions of <!--EZCODE ITALIC START--><em>ttdasm</em><!--EZCODE ITALIC END--> (Lionel allowed me to use them under the GPL,... ]]></description>

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			<author>feeds@yuku.com (Kevin Kofler)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1362</guid>
			<pubDate>Wed, 04 Apr 2007 16:54:01 GMT</pubDate>
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			<title><![CDATA[ TiExplorer ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1367/t/TiExplorer.html</link>
			<description><![CDATA[ Yesterday I released version 0.21 beta of my current project: TiExplorer. It is a file explorer for the TI 92+ and Voyage 200. At the moment, there isn't a TI 89 version, but this is on my todolist. You may ask, why I started working on a file explorer, since there are many others out there.. The answer is easy: There are some good explorers, but NONE was, at least for me, good enought. I found in every explorer at least one feature, that I missed! So I decided to program my own... ]]></description>

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			<author>feeds@yuku.com (pinh3ad)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1367</guid>
			<pubDate>Wed, 13 Sep 2006 19:12:45 GMT</pubDate>
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			<title><![CDATA[ Reaktor V0.2 Beta ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1368/t/Reaktor-V0-2-Beta.html</link>
			<description><![CDATA[ I´m proud to present my first &quot;true&quot; C Programm. Maybe you downloaded the first version of Reaktor at Ticalc.org and were a little bit annoyed cause the Divide trough zero error but I´ve fixed this bug and some more things. For everybody who don´t know Reaktor here´s a short description:<br><br>Reaktor is the first and only nuclear reactor simulator in the world for calculators.(and the only one you can get for nothing for any Computer.)<br>You can controll most of the normal... ]]></description>

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			<author>feeds@yuku.com (Gottvonallem)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1368</guid>
			<pubDate>Mon, 04 Sep 2006 07:51:36 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Type-Generic String Concatenation ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1369/t/Type-Generic-String-Concatenation.html</link>
			<description><![CDATA[ This came out of a flamewar with Onur (the author of ETP Studio) over how great ETP supposedly is because it has a type-generic concatenation operator: <!--EZCODE LINK START--><a href="http://www.tigen.org/kevin.kofler/ti89prog/concat.h">www.tigen.org/kevin.kofler/ti89prog/concat.h</a><!--EZCODE LINK END-->.<br><br>Usage:<!--EZCODE CODE START--><pre> #include &lt;tigcclib.h&gt; #include &quot;concat.h&quot; void _main(void) { const char *string1=&quot;Onur&quot;; const int integer1=123;... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kevin Kofler)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1369</guid>
			<pubDate>Mon, 21 Aug 2006 06:46:48 GMT</pubDate>
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		<item>
			<title><![CDATA[ Lemmings 68k ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1374/t/Lemmings-68k.html</link>
			<description><![CDATA[ I'm currently working on a Lemmings clone for 68k calcs, called Lemmings 68k.<br>It's far from being finished, but the main game stuff is already done.<br><br>Please try it out at our <!--EZCODE LINK START--><a href="http://81.223.81.123/boolsoft/board/viewforum.php?f=20">message board</a><!--EZCODE LINK END--> and post your comments <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (saubue)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1374</guid>
			<pubDate>Wed, 19 Apr 2006 23:35:30 GMT</pubDate>
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			<title><![CDATA[ HW3Patch for HW4 - RELEASED ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1371/t/HW3Patch-for-HW4-RELEASED.html</link>
			<description><![CDATA[ Looks like TI has released TI-89 Titanium calculators with hardware version 4.00. HW3Patch refuses to run on these because it checks the hardware version. This is a <!--EZCODE BOLD START--><strong>testing version</strong><!--EZCODE BOLD END--> [EDIT: now released] with the hardware version check relaxed.<br><!--EZCODE LINK START--><a href="http://www.tigen.org/kevin.kofler/ti89prog/hw3patch.zip">www.tigen.org/kevin.kofler/ti89prog/hw3patch.zip</a><!--EZCODE LINK END--><br><!--EZCODE BOLD... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kevin Kofler)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1371</guid>
			<pubDate>Sat, 08 Apr 2006 00:37:06 GMT</pubDate>
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		<item>
			<title><![CDATA[ HibView _nostub fork ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1373/t/HibView-nostub-fork.html</link>
			<description><![CDATA[ Hibou has released an updated version of HibView. Unfortunately, this version is now kernel-based. However, he released HibView, HibLib and Complib under the GPL, which allows me to present you these patches, building it in _nostub mode (and also fixing several makefile bugs):<br><!--EZCODE LINK START--><a href="http://www.tigen.org/kevin.kofler/ti89prog/hibview-nostub-patches.7z">www.tigen.org/kevin.kofler/ti89prog/hibview-nostub-patches.7z</a><!--EZCODE LINK END--><br><br>I'll provide... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kevin Kofler)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1373</guid>
			<pubDate>Sat, 25 Feb 2006 12:36:37 GMT</pubDate>
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			<title><![CDATA[ uView 2 pre-release ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1377/t/uView-2-pre-release.html</link>
			<description><![CDATA[ Hi there,<br>If you would like to check out a preview version of the upcoming uView 2.0, it is available <!--EZCODE LINK START--><a href="http://membres.lycos.fr/ltech/">on my website</a><!--EZCODE LINK END-->.<br>Feel free to comment / make suggestions / report bugs, in this topic or by e-mail <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (Pollux)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1377</guid>
			<pubDate>Wed, 28 Dec 2005 20:40:28 GMT</pubDate>
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			<title><![CDATA[ gb68k ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1378/t/gb68k.html</link>
			<description><![CDATA[ how can i get a rom converter for mac? (to convert gameboy roms into gb68k compatible calculator files)<br><br>also can someone provide a link to download &quot;bin2oth.h&quot; ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (that one crazy Guy)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1378</guid>
			<pubDate>Tue, 20 Dec 2005 03:32:44 GMT</pubDate>
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		<item>
			<title><![CDATA[ A new skateboard game by JfG ]]></title>
			<link>http://tichessteamhq.yuku.com/topic/1380/t/A-new-skateboard-game-by-JfG.html</link>
			<description><![CDATA[ JfG has a nice new game for <!--EZCODE BOLD START--><strong>beta-testers</strong><!--EZCODE BOLD END--> to <!--EZCODE BOLD START--><strong>test</strong><!--EZCODE BOLD END-->. (<!--EZCODE BOLD START--><strong>WARNING: This game has NOT been tested yet, YOU are expected to do that!</strong><!--EZCODE BOLD END--> The author doesn't want news about the game posted on mainstream sites before the official release.) It's a skateboard game inspired by Wario Ware on the GBA.<br><br>See the thread on... ]]></description>

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			<author>feeds@yuku.com (Kevin Kofler)</author>
			<guid isPermaLink="true">http://tichessteamhq.yuku.com/topic/1380</guid>
			<pubDate>Sat, 05 Nov 2005 01:25:49 GMT</pubDate>
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